Post by Daze on Mar 9, 2013 17:12:14 GMT -6
Oh, wait, you thought that was all? Psh. You can't just have a plain old simple murder mystery! That would be boring. There have to be other plot elements to make any of this work! Here are some of the things your characters may, or may not live to, discover throughout their mystery.
THE RADIATION FIELD
like a rat in a trap
like a rat in a trap
- So you might decide, screw this mansion, I'm leaving, I don't want to die only to find at the edge of the mountains surrounding your valley that there's a force-field. Of course there is. You can't get through, and touching it only bounces you back. But wait! Is one of your group a scientist? A radiation scientist? Well, the might just notice the strange properties of the field. They might just notice that this is a type of radiation that affects you to the very bone and changes your DNA. Yes. That's right--and you all had to pass through it to get in here. Because over the next few days, weeks, or even months if you live that long, everyone in that mansion is going to either get very, very sick, or very, very powerful.
Like, superhero powerful. - If your group does decide to use the radiation field to mutate your characters and give them special abilities, be creative. Nothing overly powerful, and nothing too easy to master. You'll have to run your power over with the admin. Shoot me a quick PM confirming your ability with a list of weaknesses and strengths. However, not everyone can pull the long straw--some people are going to pull the short ones. Getting sick can be just as interesting as suddenly being able to fly.
If you need ideas, check here. - The radiation field can be shut down and allow the group to escape. There's a small building at the edge of a forest at the bottom of the west mountains near the edge of the field. However, should the group discover this, the murderer would likely be less than pleased and willing to let them go. Especially if the man behind the curtain threatened the murderer in ways that not even a naive person would expect to be safe from should they escape.
- If you leave the radiation field somehow, you'll have about ten seconds before passing out from extreme pain and teleporting to the exact spot you vanished from however long ago you were pulled into this murder mystery except that time has passed. That might not be a good thing, especially if you were in the middle of the ocean, or falling off a cliff.
- If the machine holding the radiation field up is destroyed, it will automatically resume and cannot ever be lowered again unless the man behind this whole thing is killed.
- There is a way to get back into the mystery arena after you've left--even if the force-field is back up--but why would you ever want to? (PM staff should you ever want to).
THE MANSION
there's no place like home
there's no place like home
- There's a weapon's cache on the first floor in the east wing, third door. Someone might want to take control over that before people start going crazy.
- Secret passageways? PSH. There's more secret passageways in this mansion than actual passageways.
- There's good supply of food here in the kitchen, enough to last a few months--even for ten people. However, it's not magical food and once it's gone, it is GONE. People will get desperate when hungry.
- There's a gym with an unusual taste in training equipment. Barred towers, rock walls, archery stations, sparring mats. What exactly did this man think they'd be training for?
- There's a hidden room. Inside this room there's ten statues. Ten, very realistic looking statues of ten very familiar looking people. Funny thing is, once someone dies, they tend to crumble spontaneously--but they're also easily breakable. They won't kill someone when they break, but they do tend to inspire belief that that particular person is dead if they happen to be missing.
THE MAN BEHIND THE CURTAIN
he's no wizard of oz
he's no wizard of oz
- Okay, so who da fudge brought them all here in the first place?!
- He goes by Mr. Alpha. He's immortal and nearly impossible to kill. He's sadistic. Bored with life. He finds amusement in watching humans turn into animals upon extreme fear and turn on each other. He's pretty dang powerful--took a huge dose of that radiation field up there--but he's not completely invulnerable. Let's just say he has one very important, crippling weakness.
...oh? What is it? Haha. You make me laugh. - Alpha has turned people into his murderers through several ways. He's told them he'd kill them. He's told them he'd kill their families--and showed them that he had them in custody. He's told them he has twenty people, and unless they kill the ten strangers he'll kill the twenty. He's used mind-control, hypnotism, all sorts of stuff like that. Then, of course, he'd found his insane, sadistic, killers that take the job because it seems fun.
- Alpha prefers to keep out of the way. He can see everything, and doesn't bother to appear unless things get out of hand in ways such as the murderer turning on him (in which he then slaughters them all). However, he will appear if called out and he's in a good mood.